Nicolas Fleury
Ubisoft Montreal Technical Architect
Montreal
Nicolas has 15 years of experience in the video game industry, more years in the software industry in telecoms, in speech recognition and in computer assisted surgery. Technical Architect on Tom Clancy's: Rainbow Six Siege for 7 years, he also worked on games like Prince of Persia and has been behind multiple collaboration initiatives at Ubisoft. He presented at CppCon "C++ in Huge AAA Games", "Rainbow Six Siege: Quest for Performance" and "Introduction to Sharpmake".