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Monday, September 19 • 11:00am - 12:00pm
WG21-SG14 – Making C++ better for games, embedded and financial developers

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SG14 is the ISO C++ study group dedicated to programmers in the games, embedded and financial domain, focusing on a particular subset of use-cases: low-latency, real-time requirements and performance/efficiency. Convened in June 2015, it is the newest addition to the WG21 Study Group family, and it is the first to focus on an industrial domain rather than on a particular aspect of software development. We need your input: learn why and how at this talk.

With a thriving google group and regular, well attended teleconferences, several areas of investigation are subject to research. Expect discussion on cache-coherent containers, fixed-point representation, heterogeneous programming, and of course exception handling, as well as one or two diversions into the history of game development.

You may even come away with a desire to join this or any of the other study groups, and contribute ideas and papers to improve the language.

Speakers
avatar for Guy Davidson

Guy Davidson

Principal Coding Manager, Creative Assembly
avatar for Nicolas Guillemot

Nicolas Guillemot

MSc Student, University of Victoria
Nicolas is a master's student at the University of Victoria, where he searches for solutions to the game industry's real-time rendering problems at the intersection of software and hardware. In the past, Nicolas has worked at Electronic Arts, and in Intel's Visual and Parallel Computing... Read More →
SM

Sean Middleditch

Lead Engineer, Wargaming Seattle
I make games.
avatar for Michael Wong

Michael Wong

VP Research & Development, Codeplay Software
wongmichael.com/about


Monday September 19, 2016 11:00am - 12:00pm
Vanity (Room 404) Meydenbauer Center

Attendees (166)