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Monday, September 19 • 11:00am - 12:00pm
WG21-SG14 – Making C++ better for games, embedded and financial developers

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SG14 is the ISO C++ study group dedicated to programmers in the games, embedded and financial domain, focusing on a particular subset of use-cases: low-latency, real-time requirements and performance/efficiency. Convened in June 2015, it is the newest addition to the WG21 Study Group family, and it is the first to focus on an industrial domain rather than on a particular aspect of software development. We need your input: learn why and how at this talk.

With a thriving google group and regular, well attended teleconferences, several areas of investigation are subject to research. Expect discussion on cache-coherent containers, fixed-point representation, heterogeneous programming, and of course exception handling, as well as one or two diversions into the history of game development.

You may even come away with a desire to join this or any of the other study groups, and contribute ideas and papers to improve the language.

Speakers
avatar for Guy Davidson

Guy Davidson

Coding Manager, Creative Assembly
Coding Manager of Creative Assembly, makers of the Total War franchise, Alien:Isolation and the upcoming Halo Wars sequel, Guy has been writing games since the early 1980s. He is now also a contributor to SG14, the study group devoted to low latency, real time requirements, and performance/efficiency especially for Games, Financial/Banking, and Simulations. He speaks at schools, colleges and universities about programming and likes to help good... Read More →
avatar for Nicolas Guillemot

Nicolas Guillemot

MSc Student, University of Victoria
Hi, nice to meet you! My name is Nicolas, and my main interests are game development, real-time rendering, graphics hardware and graphics APIs. I tackle problems at the intersection of designing efficient computer algorithms and leveraging the strengths of hardware. My favorite thing about C++ is that it lets me write detailed systems-level code and high-level GUI code together in a single robust language.
SM

Sean Middleditch

Lead Engineer, Wargaming Seattle
I make games.
avatar for Michael Wong

Michael Wong

VP of R&D/Director, Codeplay Software/ISOCPP
Michael Wong is VP of R&D at Codeplay; a current Director and VP of ISOCPP.org, and a senior member of the C++ Standards Committee with 15 years of experience. He chairs the WG21 SG5 Transactional Memory and SG14 Games Development/Low Latency/Financials C++ groups and is the co-author of a number C++/OpenMP/Transactional Memory features including generalized attributes, user-defined literals, inheriting constructors, weakly ordered... Read More →


Monday September 19, 2016 11:00am - 12:00pm
Vanity (Room 404) Meydenbauer Center

Attendees (166)