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Thursday, September 22 • 2:00pm - 3:00pm
AAAARGH!? Adopting Almost Always Auto Reinforces Good Habits!?

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Prominent members of the C++ community are advocating the "almost-always-auto" idiom, but there are understandable concerns from many about its implications. This case study will demonstrate how it may be applied in different situations, suggest ways to avoid performance penalties, introduce algorithms to minimize the "almost" part, and discuss the overall impact.

avatar for Andy Bond

Andy Bond

Lead Software Engineer, Blizzard Entertainment
I've been programming professionally at Blizzard for over 16 years and am currently a Lead Software Engineer for Heroes of the Storm. While my day-to-day focus is on providing the best gameplay experience for our players, in my spare time I enjoy tinkering with the latest C++ features to discover better ways to implement whatever our designers dream up next.

Thursday September 22, 2016 2:00pm - 3:00pm
Bowie Hall (1st Floor Hall) Meydenbauer Center

Attendees (210)