MSc Student, University of Victoria
Hi, nice to meet you! My name is Nicolas, and my main interests are game development, real-time rendering, graphics hardware and graphics APIs. I tackle problems at the intersection of designing efficient computer algorithms and leveraging the strengths of hardware. My favorite thing about C++ is that it lets me write detailed systems-level code and high-level GUI code together in a single robust language.
VP of R&D/Director, Codeplay Software/ISOCPP
Michael Wong is VP of R&D at Codeplay; a current Director and VP of ISOCPP.org, and a senior member of the C++ Standards Committee with 15 years of experience. He chairs the WG21 SG5 Transactional Memory and SG14 Games Development/Low Latency/Financials C++ groups and is the co-author of a number C++/OpenMP/Transactional Memory features including generalized attributes, user-defined literals, inheriting constructors, weakly ordered... Read More →