CppCon 2016 has ended
Back To Schedule
Tuesday, September 20 • 8:15am - 8:45am
SG14 meeting Wednesday:Towards better support in C++ for Games and Finance

Log in to save this to your schedule, view media, leave feedback and see who's attending!

Two significant areas where C++ violates "don't pay for what you don't use" are RTTI and exception handling. So much so that some groups turn it off for performance reasons.

Two industries that do so but still use C++ heavily are Games and Financial/Trading. They are among the highest employer of C++ programmers. So have you wondered how C++ can be improved for low-latency applications like Games and Financial/Trading. The emphasis is performance in low-latency, soft-real-time, simulation, graphics, simulation applications.

ISO C++ decided to start a Study Group 14 to officially analyze proposals to improve C++ in these important domains and it will occur on Wednesday as an official C++ Standard meeting. If you are in these domains and are interested in analyzing proposals, or just want to see how a C++ Standard meeting is run, please come to this Open Content talk to find out more about Wednesday's SG14 meeting.

avatar for Nicolas Guillemot

Nicolas Guillemot

MSc Student, University of Victoria
Nicolas is a master's student at the University of Victoria, where he searches for solutions to the game industry's real-time rendering problems at the intersection of software and hardware. In the past, Nicolas has worked at Electronic Arts, and in Intel's Visual and Parallel Computing... Read More →
avatar for Michael Wong

Michael Wong

Distinguished Engineer, VP, Codeplay,ISOCPP
Michael Wong is Distinguished Engineer/VP of R&D at Codeplay Software. He is a current Director and VP of ISOCPP , and a senior member of the C++ Standards Committee with more then 15 years of experience. He chairs the WG21 SG5 Transactional Memory and SG14 Games Development/Low Latency/Financials... Read More →

Tuesday September 20, 2016 8:15am - 8:45am PDT
Frey (Room 406) Meydenbauer Center