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Wednesday, September 21 • 10:30am - 12:00pm
Rich Code For Tiny Machines: A Simple Commodore 64 Game In C++17

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The Commodore 64 was released in 1982 and is the best selling computer model of all time. At 34 years old, even the most simple embedded processor today outperforms it. Join me on an exploration of how C++17 techniques can be utilized to write expressive, high performance, high level code for simple computers. Together we will create a game for this aging system.

You'll leave the talk with a better understanding of what your compiler is capable of and be able to apply these ideas to create better code on modern systems

Speakers
avatar for Jason Turner

Jason Turner

Developer, Trainer, Speaker
Host of C++Weekly https://www.youtube.com/c/JasonTurner-lefticus, Co-host of CppCast http://cppcast.com, Co-creator and maintainer of the embedded scripting language for C++, ChaiScript http://chaiscript.com, and author and curator of the forkable coding standards document http://cppbestpractices.com. | | I'm available for contracting and onsite training.


Wednesday September 21, 2016 10:30am - 12:00pm
Bowie Hall (1st Floor Hall) Meydenbauer Center

Attendees (452)