Graphics Engineer & Co-Founder, Binomial
Rich works at Binomial, were he's working on "Basis", a new transcoding-based texture compression system for GPU textures. He's also worked on several open source data lossless compression libraries, such as LZHAM and miniz.
Graphics Engineer & Co-Founder, Binomial
Stephanie is building Basis, a texture compressor, at Binomial. She loves all things VR/AR/MR, C++, optimization, graphics, and games. Previously, she worked with C++ and graphics programming at Oculus and Unity.