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Thursday, September 22 • 8:30pm - 10:00pm
Compression Panel

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Join our panelists for a discussions of compression algorithms.

avatar for Nicolas Guillemot

Nicolas Guillemot

MSc Student, University of Victoria
Hi, nice to meet you! My name is Nicolas, and my main interests are game development, real-time rendering, graphics hardware and graphics APIs. I tackle problems at the intersection of designing efficient computer algorithms and leveraging the strengths of hardware. My favorite thing about C++ is that it lets me write detailed systems-level code and high-level GUI code together in a single robust language.

avatar for Guy Davidson

Guy Davidson

Coding Manager, Creative Assembly
Coding Manager of Creative Assembly, makers of the Total War franchise, Alien:Isolation and the upcoming Halo Wars sequel, Guy has been writing games since the early 1980s. He is now also a contributor to SG14, the study group devoted to low latency, real time requirements, and performance/efficiency especially for Games, Financial/Banking, and Simulations. He speaks at schools, colleges and universities about programming and likes to help good... Read More →
avatar for Rich Geldreich

Rich Geldreich

Software Engineer, Binomial
Rich works at Binomial, were he's working on "Basis", a new transcoding-based texture compression system for GPU textures. He's also worked on several open source data lossless compression libraries, such as LZHAM and miniz.
avatar for Stephanie Hurlburt

Stephanie Hurlburt

Software Engineer, Binomial
Stephanie is building Basis, a texture compressor, at Binomial. She loves all things VR/AR/MR, C++, optimization, graphics, and games. Previously, she worked with C++ and graphics programming at Oculus and Unity.

Thursday September 22, 2016 8:30pm - 10:00pm
Prince Theater (2nd Floor) Meydenbauer Center

Attendees (12)