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Thursday, September 22 • 8:30pm - 10:00pm
Compression Panel

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Join our panelists for a discussions of compression algorithms.

avatar for Nicolas Guillemot

Nicolas Guillemot

MSc Student, University of Victoria
Nicolas is a master's student at the University of Victoria, where he searches for solutions to the game industry's real-time rendering problems at the intersection of software and hardware. In the past, Nicolas has worked at Electronic Arts, and in Intel's Visual and Parallel Computing... Read More →

avatar for Guy Davidson

Guy Davidson

Head of Engineering Practice, Creative Assembly
Guy Davidson (he/him) is the Head of Engineering Practice at Creative Assembly, one of the UK's oldest and largest game development studios.Guy started writing games over 40 years ago and has spent the last 24 of them at Creative Assembly. He is the co-author of Beautiful C++: 30... Read More →
avatar for Rich Geldreich

Rich Geldreich

Graphics Engineer & Co-Founder, Binomial
Rich works at Binomial, were he's working on "Basis", a new transcoding-based texture compression system for GPU textures. He's also worked on several open source data lossless compression libraries, such as LZHAM and miniz.
avatar for Stephanie Hurlburt

Stephanie Hurlburt

Graphics Engineer & Co-Founder, Binomial
Stephanie is building Basis, a texture compressor, at Binomial. She loves all things VR/AR/MR, C++, optimization, graphics, and games. Previously, she worked with C++ and graphics programming at Oculus and Unity.

Thursday September 22, 2016 8:30pm - 10:00pm PDT
Prince Theater (2nd Floor) Meydenbauer Center