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SK
Sergey Kochetkov
Rogue Wave Software
Senior Software Developer
Ottawa
Monday
, September 19
8:00am PDT
Registration
Bowie Hall (1st Floor Hall)
9:00am PDT
Keynote: The Evolution of C++: Past, Present, and Future
Bowie Hall (1st Floor Hall)
Bjarne Stroustrup
11:00am PDT
Instruction Re-ordering Everywhere: The C++ 'As-If' Rule and the Role of Sequence
Prince Theater (2nd Floor)
Charley Bay
WG21-SG14 – Making C++ better for games, embedded and financial developers
Vanity (Room 404)
Guy Davidson • Nicolas Guillemot • Sean Middleditch • Michael Wong
2:00pm PDT
What is the basic interface? (part 1 of 2)
Kantner (Room 403)
Lisa Lippincott
Computer Architecture, C++, and High Performance
Prince Theater (2nd Floor)
Matt P. Dziubinski
3:15pm PDT
What is the basic interface? (part 2 of 2)
Kantner (Room 403)
Lisa Lippincott
4:45pm PDT
High Performance C++ Concurrent Transactional Data Structures: Concept, Design, and Implementation
Bowie Hall (1st Floor Hall)
Damian Dechev • Deli Zhang
My Little Optimizer: Undefined Behavior is Magic
White (Room 407)
Michael Spencer
Tuesday
, September 20
9:00am PDT
High Performance Code 201: Hybrid Data Structures
Bowie Hall (1st Floor Hall)
Chandler Carruth
GDB - a lot more than you realized
Vanity (Room 404)
Greg Law
10:30am PDT
Keynote: extern "C": Talking to C Programmers About C++
Bowie Hall (1st Floor Hall)
Dan Saks
2:00pm PDT
Want fast C++? Know your hardware!
Vanity (Room 404)
Timur Doumler
3:45pm PDT
The strange details of std::string at Facebook
Prince Theater (2nd Floor)
Nicholas Ormrod
4:45pm PDT
Game engine using STD C++ 11
Kantner (Room 403)
Jason Jurecka
Make Friends with the Clang Static Analysis Tools
Vanity (Room 404)
Gábor Horváth
Wednesday
, September 21
9:00am PDT
Building Software Capital: How to write the highest quality code and why
Bowie Hall (1st Floor Hall)
David Sankel
From Zero to Iterators: Building and Extending the Iterator Hierarchy in a Modern, Multicore World
Prince Theater (2nd Floor)
Patrick Niedzielski
10:30am PDT
Rich Code For Tiny Machines: A Simple Commodore 64 Game In C++17
Bowie Hall (1st Floor Hall)
Jason Turner
2:00pm PDT
Developing C++ @ Facebook Scale
Vanity (Room 404)
Mark Isaacson
STL Algorithms - why you should use them, and how to write your own
Bowie Hall (1st Floor Hall)
Marshall Clow
3:15pm PDT
Experiences with Facebook's C++ library
Prince Theater (2nd Floor)
David Watson
Introduction to Vector Parallelism
Kantner (Room 403)
Pablo Halpern
Rainbow Six Siege: Quest for Performance
Vanity (Room 404)
Nicolas Fleury
4:45pm PDT
C++ Costless Abstractions: the compiler view
Prince Theater (2nd Floor)
Serge Guelton
From Numerical Cosmology to Efficient Bit Abstractions for the Standard Library
Frey (Room 406)
Vincent Reverdy
Thursday
, September 22
9:00am PDT
C++ at the South Pole : Turning Particle-Astro-Physicist-Hackers into Software Engineers
Frey (Room 406)
Alex Olivas
Improving Performance Through Compiler Switches- Examples from Scientific Computing
Vanity (Room 404)
Tim Haines
2:00pm PDT
Constant Fun
Kantner (Room 403)
Dietmar Kühl
What C++ Programmers Need to Know about Header
White (Room 407)
Walter E Brown
3:15pm PDT
There and Back Again: An Incremental C++ Modules Design
Prince Theater (2nd Floor)
Richard Smith
Practical Performance Practices
Bowie Hall (1st Floor Hall)
Jason Turner
Friday
, September 23
9:00am PDT
How bad is Meta-Programming still today?
Kantner (Room 403)
Peter Gottschling
Implementing Lightweight Object Persistence with Modern C++
Prince Theater (2nd Floor)
Bob Steagall
10:30am PDT
Lifetime Safety... By Default: Making Code Leak-Free by Construction
Bowie Hall (1st Floor Hall)
Herb Sutter
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CppCon 2016
America/Los Angeles
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Sep 17
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23, 2016
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